Page 36 of 54. Showing 537 results (0.012 seconds)
NetSocketClose
https://msdn.microsoft.com/query/dev10.query?appId=Dev10IDEF1&l=EN-US&k=k(%22WINSOCK2%2fCLOSESOCKET%22);k(CLOSESOCKET);k(DevLang-%22C%2B%2B%22);k(TargetOS-WINDOWS)&rd=true for more information None None NetSocketCreate apifunction engineapi…NetSocketAccept
that will be passed to the callback function The NetSocketHandle that accepted the connection None None NetSocketListen apifunction engineapi…NetSocketAttach
None None apifunction engineapi…NetSocketDestroy
. If the NetSocketHandle was valid then the return value is true. Otherwise the return value is false. None None NetSocketCreate apifunction engineapi…NetSocketListen
https://msdn.microsoft.com/query/dev10.query?appId=Dev10IDEF1&l=EN-US&k=k(%22WINSOCK2%2fLISTEN%22);k(LISTEN);k(DevLang-%22C%2B%2B%22);k(TargetOS-WINDOWS)&rd=true. None None NetSocketBind apifunction engineapi…NetSocketShutdown
https://msdn.microsoft.com/query/dev10.query?appId=Dev10IDEF1&l=EN-US&k=k(%22WINSOCK2%2fSHUTDOWN%22);k(SHUTDOWN);k(DevLang-%22C%2B%2B%22);k(TargetOS-WINDOWS)&rd=true. None None apifunction engineapi…NetSocketStartTLSClient
(hSocket, TRUE, FD_READ|FD_CLOSE); } NetSocketStartTLSServer engineapi apifunction…LogSourcePropertyPage
in the m_psp member of your PropertyPage. None apifunction uiapi…NetSocketCallbackHandlerFunc
with the event None None None NetSocketAccept NetSocketCreate apicallback apifunction…UDBExtenderAttach
None apicallback apifunction…